
KurdLabsFrontier
The year is 1899. The frontier is closing — but for the bold, the cunning, and the desperate, there's still a fortune to make and a legend to write.

★ A Living World ★
Every door tells a story.
From the dust of Armadillo to the marshes of Lemoyne — saloons, sheriff's offices, ranches, and outlaw camps fill our custom-built frontier. Every NPC has a name. Every story matters.
Choose Your Trail
Lawman, outlaw, or somethin' in between.

★ Bring order ★
Lawmen
Sheriffs, deputies, marshals. Hunt bounties, run posses, hold the law.

★ Live free or die hanged ★
Outlaws
Form a gang. Rob trains, stages, banks. Whitelisted criminal lore.

★ Mend the wounded ★
Doctors
Period-accurate medical RP. Treat gunshots, infections, frontier illnesses.

★ Build a legacy ★
Ranchers
Run cattle, train horses, trade goods. Wealth the honest way — or not.

Ride together.
Die together.